Game Design – Week 11 – Updating Workflow – Mind Like Water

“‘Be shapeless and formless.. like water’ (Bruce Lee)” by Akinini.com is licensed under CC BY-NC-ND 2.0

“Have a mind like water.”

― David Allen,  GTD

SUMMARY

  • I did coding in JavaScript and a lab practice. I also read an infographic and learned interesting things.

PRACTICE ROOM (TUTORIALS)

  • Set a timer for 30 minutes in this ‘room’
    • Continue with either ONE of the scripting languages below, Javascript (Construct 3 / PlayCanvas) or C# (Unity)  (NOT BOTH)

Construct 3 / PlayCanvas – Javascript

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Construct.net
  • Using construct helps you learn programming in exciting ways. It will help students by letting them write their own behaviors in JavaScript. Letting students do things on their own will allow for a better learning then just telling them.

LAB (THEORY PRACTICED)

OUTSIDE (PRODUCTIVITY & THE BRAIN)

  • Set a timer
  • Spend 30 minutes in this ‘room’
Image from bananatreelog.com
  • Deficiency of dopamine can lead to procrastination, low self esteem and energy, and mood swings. Increasing dopamine can be done by meditating or having long term goals. Four chemicals are needed for the brain to be considered on a normal state, and a lack of one or more of these could be considered a mental illness.

STUDIO (CREATIVITY)

Screenshot from Construct Begginer’s Guide
  • Set a timer
  • Spend up to 45 minutes
  • Make something to share on Thursday (3rd Period) or Friday (4th Period)
  • Write a couple sentence description of what you made
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

CONTROL ROOM (PRODUCTION)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’
  • Publish your work from Construct.net to our Schoology Construct 3 Discussion Board
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned that there are 4 main chemicals of the brain and that they can lead to a lot of negative feelings if they are low, however they can be restored by doing fun and relaxing things.

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

Game Analysis: Among Us

Summary

  • I chose Among Us because it is a fun game but it requires some thinking, which is an unusual game to gain popularity.

Game Play Analysis

Formal Elements
The BasicsREMINDER: PLACE YOUR RESPONSES IN THIS COLUMN (DELETE THIS MESSAGE BEFORE YOU WRITE)
Name of the gameAmong Us
The platformPhone
Time played (should be at least 30 minutes)1 hour
If you could work on this game (change it), what would you change and why?More maps
PlayersNOTES
How many players are supported?4-10
Does it need to be an exact number?No
How does this affect play?Less players less fun
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.Individuals Against the System
Objectives/GoalsNOTES
What are the players trying to do?Live
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Chase/race/escape
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.Do the closest task, continue to do tasks, win or lose based on how many is alive or how many tasks are done.
ControlsNOTES
What controls are used?Touching the screen
Was there a clear introductory tutorial?No
Were they easy to understand or did you find yourself spamming the controller?It was easy
Resources & Resource ManagementNOTES
What kinds of resources do players control?Tasks
How are they maintained during play?When you complete a task you move on and do another
What is their role?Fixing the ship
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?The task bar and who is alive or dead
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?All at once
How does play flow from one action to another?It takes a while to get to each task but the tasks vary in length
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Turn-based with simultaneous play
Player Interaction
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.Direct Conflict
Theme & NarrativeNOTES
Does it have an actual story structure?No
Is it based on a historical event (or similar)?No
Does the theme or narrative help you know how to play?No
Does it have emotional impacts?No
Also, look for en media res (does it start in the middle of the game)?No
The Elements in MotionNOTES
How do the different elements interact?Players do tasks or die to the imposter
What is the gameplay like?Slow and thought provoking
Is it effective?Yes
Are there any points where the design choices break down?No
Design CritiqueNOTES
Why did the designer make these particular choices?To make the game harder
Why this set of resources?To make players think
What if they made different decisions?The game would not be a solving a murder game anymore
Does the design break down at any point?No
Graphics & SoundNOTES
Does the game art pair well with the mechanics?Yes
Did you find any bugs or glitches?No
What about sound?Pretty good
Can you spot any technical shortcuts?No
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?Death, do tasks or get rid of the imposter
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yes
What is the intended audience?Teen
What is the core, the one thing you do over and over, and is it fun?Tasks, no it isnt fun

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

Week 14 – Analysis

“Judy Garland, Hedy Lamarr and Lana Turner” by classic film scans is licensed under CC BY 2.0

“Analysis gave me great freedom of emotions and fantastic confidence. I felt I had served my time as a puppet.”

Hedy Lamarr

SUMMARY

  • well I practiced describing games and analysis them and learned self care.

CLASSROOM (THEORY & ANALYSIS)

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

  • Set a timer
  • Spend 15 minutes in this ‘room’
Image from bananatreelog.com
  • This guide helps you practice self care by giving examples of things to do inside. It advises you to hang out with family and friends. This helps you deal with stress and anxiety easier and with more enjoyability.

ARCADE

  • Play game(s) of your choice for the analysis part of this week

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned how to practice self care. A problem I overcame is solving an assignment that was giving me trouble.

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

Game Analysis: Rocket League

Summary

  • I chose Rocket League and the reason that I chose it is because it is an interesting game with mechanics like none other.

Game Play Analysis

Formal Elements
The BasicsREMINDER: PLACE YOUR RESPONSES IN THIS COLUMN (DELETE THIS MESSAGE BEFORE YOU WRITE)
Name of the gameRocket League
The platformConsole and PC
Time played (should be at least 30 minutes)45 mins
If you could work on this game (change it), what would you change and why?I would change players leaving mid game
PlayersNOTES
How many players are supported?1-8
Does it need to be an exact number?No
How does this affect play?It makes the game more difficult
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.Team Competition
Objectives/GoalsNOTES
What are the players trying to do?Score the most goals
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Collection
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.First, rush the ball.
Second, cooperate and communicate with you team to score.
Third, win or lose based on points.
ControlsNOTES
What controls are used?Buttons or keys
Was there a clear introductory tutorial?Yes
Were they easy to understand or did you find yourself spamming the controller?Yes
Resources & Resource ManagementNOTES
What kinds of resources do players control?Ball location
How are they maintained during play?You hit it
What is their role?To be the object that you score with
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)I dont know
Game StateNOTES
How much information in the game state is visible to the player?Score, Time, and total points
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?All at once
How does play flow from one action to another?Smooth
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Turn-based with simultaneous play
Player InteractionYes
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.Direct Conflict
Theme & NarrativeNOTES
Does it have an actual story structure?No
Is it based on a historical event (or similar)?No
Does the theme or narrative help you know how to play?No
Does it have emotional impacts?No
Also, look for en media res (does it start in the middle of the game)?It can if you join an already started game
The Elements in MotionNOTES
How do the different elements interact?The player hits the ball
What is the gameplay like?Fast paced
Is it effective?Yes
Are there any points where the design choices break down?No
Design CritiqueNOTES
Why did the designer make these particular choices?It made the most logical sense
Why this set of resources?It makes the game fun
What if they made different decisions?It wouldnt be the same
Does the design break down at any point?No
Graphics & SoundNOTES
Does the game art pair well with the mechanics?Yes
Did you find any bugs or glitches?No
What about sound?Fantastic
Can you spot any technical shortcuts?No
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?The balls positioning and you overcome this by hitting the ball
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yes
What is the intended audience?Teen to adult
What is the core, the one thing you do over and over, and is it fun?Score goals. It is fun

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

Game Design – Week 10 – GTD – Getting Things Done – Part 2

Image from BiggerPlate.com

Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day.  – from LifeHacker.com

“Your mind is for having ideas, not holding them.”

“You can do anything, but not everything.”

― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World

SUMMARY

  • This week I worked on managing my time and making a schedule it was really hard at first but once I made a schedule now I feel more comforable.

PRACTICE ROOM (TUTORIALS)

The latest lesson was the overview for java script

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Animated Book Summary And Review at YouTube

You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’

  • So from the videos, I learned that your brain is for thinking of ideas not holding them, and when you hold your ideas your just wasting valuable time. Some other things I learned Is that you actually are more productive when you are in a crisis or when there is a problem the best thing you can do is to sort the things that you need to do and want to do because this helps decide what’s important and what isn’t important so if you have a couple of emails that would only take 2 minutes to reply back to all of them then get that done first but if you need to have a conversation with someone it’s best to schedule for the future ahead of time.

LAB (THEORY PRACTICED)

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
Screenshot from Animated Book Summary And Review at YouTube

Examine Two GTD Maps: Basic and Detailed

  1. Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
  2. Basic map from BiggerPlate.com embedded below

GTD-based Trusted System

Image from Trello.com
  • Examine and pick a trusted system from the 4 options listed below to ‘capture’ your work
    • trusted system is your method for managing your tasks in a way that you consistently get things done
  1. Trello.com with a – GTD Template
    • We use Trello in this class to manage group projects
      • You will create a Trello account a few weeks from now regardless
      • You might want to start now
    • We start using Trello in the second semester
    • Watch Mr. Le Duc Creating a Trello Account and Add GTD Template Tutorial (3:45)
    • You can get the free Trello app at the Apple Store or Google Play
  2. Your phone
  3. Paper and pen or pencil
  4. Examine LifeHacker.com’s GTD Resources

OUTSIDE (PRODUCTIVITY & THE BRAIN)

OPTIONAL EXERCISE

Image from GoodReads.com
Image from GoodReads.com

STUDIO (CREATING MAPS)

CONTROL ROOM (PRODUCTION)

WHAT I LEARNED and PROBLEMS I SOLVED

something that I learned was that ya life may be a pain and stressful and it seems like you don’t have a lot of time but in reality, it’s just you procrastinating about it and not doing something about it. For example, I was just pushing everything off and waiting until the last minute which is really bad until I started to sit down a make a schedule for what I’m going to do and it helped me a lot

WEEKLY ACTIVITY EVALUATION

  • This week’s content was pretty cool.

Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • Tools such as Peers, the Internet, the world
  • The process should be making a come up with ideas, sketch/draft revising it/then editing it
  • We should measure quality if it intrigues us/motivate
  • We measure our own quality

Intention

How do we clarify our specific goal(s) for a project?

  • Speaking with others
  • Look back at original thoughts then reflect and see if they’re the same
  • Well you could measure quality on how your audience enjoy it
  • The people that measure it are the people that know how to measure the quality

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • Using a pencil, paper, The world, the Internet, or peers
  • Well try to come up with as many as you can and if you can’t ask others for ideas and or help you come up with some cool ideas
  • Well we could measure quality by knowing and having an image set in your mind of what your idea would look like at the end of it
  • You could measure it or mainly the people that your showing your idea to

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • The internet and any other materials that would help your idea come true
  • well start with a sketch or rough draft then move to what you want it to look like
  • we would measure quality by looking at what your idea looked like and what your final idea looked like and compare how similar
  • Yourself, co-workers, audience

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • Your brain, and The brains of others
  • well make sure you have a rough draft then make revisions to it and then make a final draft/ product
  • does the audience Like it and does it fit your standards
  • Yourself and the audience/people viewing the project

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • Internet, People
  • well you should tell people about your project then those people can tell other people
  • we would measure by seeing what the world and community thinks of it
  • the people viewing the project

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • Have some questions for the people asking how they liked it or a survey
  • first, you should make a survey online then have them fill in a spot with feedback about your project
  • well you should take the results of the survey and see what people say about it
  • The people taking the survey so peers or the world

Recipe For Success: Elon Musk

Image From https://www.biography.com/business-figure/elon-musk on 11-2-2020

Elon Musk birthday: June 28, 1971, in Pretoria, South Africa.

Personal Success Definition

Success to me is when a person has a dream or is inspired by something then achieves there goal that is what being successful is achieving your dream

Elon musk achieved his dream by turning most of the cars from fossil fuels in the satiable energy and focusing on his dream he was able to achieve it now he wanted to just put greenhouse experiments on mars and now he is launching most of the U.S rockets into space

Skills for Success

Elon musk skills for success: To seize the opportunity to be better than the rest 1) Seek out criticism 2) Surround yourself with the best 3) For Elon musk to be better he deiced to make his own rocket company because others were too expensive and for his company to stand out he made them reusable. Elon musk says you need criticism “A well thought out critique of whatever you’re doing is as valuable as gold. You should seek that from everyone you can but particularly your friends. Usually, your friends know what’s wrong, but they don’t want to tell you because they don’t want to hurt you.”(https://www.inc.com/marcel-schwantes/elon-musk-says-adopting-these-3-simple-steps-has-helped-produce-his-success.html). And Elon also says that you need to surround yourself with the best even though he has a lot of degrees in things it’s still good to listen carefully for what peoples advice is.

How They Used These Skills

Well, Elon Musk used his skills in many different ways like making his own rocket company now he has the opportunity to launch most of the U.S rockets into space and be part of the Mars mission. He also seeks out criticism which helps him with knowing what is wrong with his ideas or builds and becomes more successful because he asks for help. Then surrounds himself with the best so he can get good ideas from others.

Challenges Overcome

Some of the challenges that Elong Musk has gone through is his first three rockets to launch burned up and failed but he kept trying and asking people how to fix this and now most of his rockets are successful. In 2010 Elon musk went bankrupt because he put every penny into his company he was living on 200,000 dollars a month from billionaire friends then he kept trying and his company blew up and he started selling like crazy.

Significant Work

Embed something they have made that is significant, famous, etc.  This could be a song, YouTube video, an image.  Something to show the reader. The embedded media will give the reader context for this person. Write a brief decription of the media you embedded.

image from https://www.google.com/search?q=elon+musk+planning+to+launch+a+ship+to+mars&rlz=1CASFKO_enUS863&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjH24GX9uTsAhUYvp4KHRMiCfkQ_AUoAnoECA8QBA&biw=1517&bih=750&safe=active&ssui=on#imgrc=wIFPf572vG2sZM found on 11-2-2020

This is Elong musk planning to launch a spaceship to mars and working on the expedition

Resources

https://www.businessinsider.com/how-elon-musk-overcomes-challenges-2013-3

https://www.inc.com/marcel-schwantes/elon-musk-says-adopting-these-3-simple-steps-has-helped-produce-his-success.html

https://www.biography.com/business-figure/elon-musk

Week 9 – GTD – Getting Things Done – Part 1

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

CLASSROOM (THEORY & ANALYSIS)

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Thing 1: start on my finish previous edublogs
  • Thing 2:finish my math homework
  • Thing 3: do my chemistry homework
  • Thing 4:study for Spanish

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Thing 1: start on my finish previous edublogs
  • Thing 2:finish my math homework
  • Thing 3: do my chemistry homework
  • Thing 4:study for Spanish

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW
  1. Set a timer for your first task
    1. Decide how long you think it will take before you start
  2. Start working
  3. Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break
    • Get up and get a drink of water
    • Get up and go for a walk
    • Every 20 minute blink your eyes 20 times while looking at least 20 feet away
      • This is good for your eyes

Start steps 1 through 3 again, repeat for your school day

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • Reflect on GTD and getting to the top of the colorful list above for a minute
    • How can the GTD process help you tame the crazy-busy dragon of modern life?
  • Then, go for a 15-minute walk, if it is safe to do so
  • Write a few sentence reflection
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂

 Katia Verresen homepage
Katia Verresen, kvaleadership.com

“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.”  – Read more about Katia…

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
  • In one or two sentences, describe a PROBLEM YOU SOLVED
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTIONAFTER YOU ARE DONE